Object
VectorF_3D
VectorF_3D | The default constructor |
VectorF_3D | A constructor that takes x,y and z coordinates as parameters. |
Clone | Returns a clone of the VectorF_3D. |
x | Sets or gets the x coordinate of the vector. |
y | Sets or gets the y coordinate of the vector. |
z | Sets or gets the z coordinate of the vector. |
Abs | Does Absolute value on the Vector. |
Angle | Calculates the angle between two vectors. |
Clamp | Trims values in the vector to values between minimum and maximum ranges. |
Distance | Returns the distance to another vector. |
Equal | Returns true if two vectors are equal. |
Length | Returns the length of the vector. |
Normalize | Normalizes the vector. |
Operator_Add | A + operator to be able to add two vectors together. |
Operator_Compare | A operator to make comparison such as =, >, < and other such work on the VectorF_3D class. |
Operator_Divide | A / operator to be able to divide two vectors. |
Operator_Multiply | A * operator to be able to multiply the vector with a floating point number. |
Operator_Multiply | A * operator to be able to multiply two vectors together. |
Operator_Negate | A negate operator to be able to return the negate a vector. |
Operator_Subtract | A - operator to be able to subtract a vector from another. |
Pitch | Pitch, roll and yaw are defined as the rotation around X, Y and Z axis. |
Roll | Pitch, roll and yaw are defined as the rotation around X, Y and Z axis. |
Scale | Scales the vector by a given factor. |
Set | Sets all the values of the vector in one call. |
Yew | Pitch, roll and yaw are defined as the rotation around X, Y and Z axis. |